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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

To get the most out of this book

Some familiarity with Unity would be helpful but is not essential. A basic understanding of C# or any other object-oriented programming knowledge is required. At the time of writing this book, the Unity exam is based on Unity version 2017.3. We'll go through the procedure of downloading and installing the software in Chapter 1, Setting Up and Structuring Our Project. If for any reason, you are using a later version of Unity, that shouldn't matter unless the book mentions where things may differ between versions.

Download the example code files

You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

  1. Log in or register at www.packt.com.
  2. Select the Support tab.
  3. Click on Code Downloads.
  4. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Unity-Certified-Programmer-Exam-Guide. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available athttps://github.com/PacktPublishing/. Check them out!

Code in Action

Code in Action videos for this book can be viewed at https://bit.ly/3hZHeGi.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in the text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "A Unity package is a single file that contains various assets that can be used in Unity in a similar manner to a .zip file."

A block of code is set as follows:

  void Start()
{
this.transform.localPosition = Vector3.zero;
startPos = transform.position;
Distance();
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

          public class PlayerSpawner : MonoBehaviour
        

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "To finally bake the lights, open the Lighting window by going to Window | Lighting | Settings. Once there, select the Global Maps tab."

Warnings or important notes appear like this.
Tips and tricks appear like this.
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