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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Core exam skills being covered in this chapter

The following are the core exam skills that will be covered in this chapter:

  • Programming core interactions:
    • Implement and configure game object behavior and physics
    • Implement and configure inputs and controls
    • Implement and configure camera views and movement
  • Working in the art pipeline:
    • Understand materials, textures, and shaders, and write scripts that interact with Unity's rendering API
    • Understand lighting, and write scripts that interact with Unity's lighting API
  • Optimizing for performance and platforms:
    • Evaluate errors and performance issues using tools such as Unity Profiler
    • Identify optimizations to address requirements for specific build platforms and/or hardware configurations
  • Working in professional software development teams:
    • Demonstrate knowledge of developer testing and its impact on the software development process, including Unity Profiler and traditional debugging...
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