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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Selecting game objects with raycasts

In this section, we are going to create the final shop script, PlayerShipBuild. This script holds properties such as selecting any button from the selection grid, running adverts, communicating with our existing game framework scripts, launching our game to play, and a few other things that we will cover.

One of the subjects you will likely come across in your Unity programmer exam and when developing games/applications in Unity is shooting invisible lasers that are used for things such as shooting a gun, making a selection in three-dimensional space, and more. In this section, we are going to make it so that when the player presses a button on the selection grid, the button lights up blue to let the player know that it has been selected. We already have each of our buttons set up with blue rectangles that are permanently on. So, all that we need to do now is turn them all off when the scene becomes active and make it so that any of...

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