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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Developing for Virtual Reality

As you probably know, VR has been around commercially since the '90s, but it only became more widely recognized when Oculus and Vive headsets, which could be hooked up to a PC, became accessible. A short time thereafter, mobile phones were being turned into VR headsets as a cheaper alternative, examples including Google Cardboard and Samsung's Gear VR attachment headsets.

As a Unity Developer, we need to not only understand the technical limitations of these VR devices, but also understand how and why some people feel sick while others do not.

VR games/simulations can get rejected very quickly if, for example, the brain and the body know they are not inhabiting the world their eyes are telling them they are a part of.

If you would like to know more about the health and safety aspect of using/developing a VR app, refer to the following link: https://retrophil.codes/Self-Study-App-Cognitive-Behaviour-GearVR
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