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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Closing suggestions for the game/exam

There is also a possibility in the Unity programmer exam that you will come across the odd question on shaders to establish how much you know with regard to creating shaders or knowing what different shaders can create. Learning about shaders is another book in itself, and it's also unlikely when you sit your exam that the majority of it will be devoted to shaders. Hence, if you don't know how to write shaders, do not concern yourself with the coding and focus more on the general practice and functions used. For example, a cel-shaded toon in an environment or custom post-processing effect could be achieved by using functions such as Camera.depthTextureModeto calculate the depth of a scene.

Knowing that these functions and methodologies exist will give you a better chance at answering them and, if you need more information on shaders in general, refer to the Packt book entitledUnity 2018 Shaders and Effects Cookbook - Third...

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