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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Summary

This chapter was about taking our game project and polishing its current content with regard to the existing UI. It is also required with your Unity Programmer Exam to understand what tools and components we have to help us to create our game with regard to the Working in the art pipeline core exam skill.

We also took our Text and Image components and created one piece of animation from multiple game objects. These animations were called from the Animator Controller state machine.

In your future projects, you will have the option to keep your UI presentable while putting your game loop together.

In the next chapter, we will extend our current UI skills by making our shop scene more flexible with a range of screen ratios. Additionally, we will create a UI to sit at the bottom of our in-game levels.

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