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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Clifford Peters Clifford Peters
Author Profile Icon Clifford Peters
Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI 2. Finite State Machines FREE CHAPTER 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Basic game structure

As we have said before, the game is based on the official Unity tutorial, TANKS! When we download the project, we are welcomed by a pleasant desert scenario, with rocks, structures, palm trees, and so on. The basic structure of the game is shown in the following screenshot:

It may be helpful to follow the full Unity tutorial, available at https://unity3d.com/learn/tutorials/s/tanks-tutorial. It does not involve AI, but it will teach you a lot of other important stuff for game development, such as how to design a game manager, basic controls, audio, and so on.

The first time you start with an existing project, spend as much time as you can familiarizing yourself with the game structure, the basic scripts, and the components. It is important that you can operate at ease in a project that you don't know. To do this, run the game a couple of times, try small...

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