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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI 2. Finite State Machines FREE CHAPTER 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Setting up the map

To get started, let's build a simple scene as, shown in the following screenshot. This is the first scene in the sample project, and is called NavMesh01-Simple.scene. You can use a plane as a ground object and several cube entities as the wall objects:

An image of the NavMesh01-Simple scene, a plane with obstacles

Navigation static

Once we add the floor and the obstacles, it is important to mark them as Navigation Static so that the NavMesh generator knows that those are the static objects to avoid. To do this, select all of the objects, click on the Static button, and choose Navigation Static, as shown in the following screenshot:

The Navigation Static property

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