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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Table of Contents (13) Chapters Close

Preface 1. Introduction to AI 2. Finite State Machines FREE CHAPTER 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Machine Learning in Unity

Machine learning is the hottest buzzword in artificial intelligence (AI). Nowadays, everything contains (or claims to contain) some machine learning-powered AI that is supposed to improve our life: calendars, to-do apps, photo management software, every smartphone, and much more. Even if most of the times, the use of the phrase "machine learning" is just a marketing gimmick, it is indisputable that machine learning has improved significantly in recent years and, most importantly, there are tools that allow everybody to implement a learning algorithm without any previous AI knowledge.

So what about video games? We sure want to avoid missing the machine-learning train, don't we? Fortunately, Unity provides a complete toolkit for machine learning that spares us the complication of interfacing the game engine with an external machine-learning...

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