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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI 2. Finite State Machines FREE CHAPTER 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Introduction to AI

This chapter will give you a little background on Artificial Intelligence (AI) in academic, traditional domains, and game specific applications. We'll learn how the application and implementation of AI in games is different from other domains, and the essential and unique requirements for AI in games. We'll also explore the basic techniques of AI used in games. This chapter will serve as a reference for later chapters, where we'll implement these AI techniques in Unity.

In this chapter, we'll cover the following topics:

  • Artificial Intelligence (AI)
  • AI in games
  • AI techniques
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