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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI 2. Finite State Machines FREE CHAPTER 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Testing

Now, play the game in Unity3D and move the player tank near the wandering AI character by clicking on the ground. You should see the message Enemy touch detected in the console log window whenever our AI character gets close to our player tank:

Our player and tank in action

The previous screenshot shows an AI agent with touch and perspective senses looking for an enemy aspect. Move the player tank in front of the AI character, and you'll get the Enemy detected message. If you go into the editor view while running the game, you should see the debug drawings being rendered. This is because of the OnDrawGizmos method, implemented in the Sight sense class.

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