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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Table of Contents (13) Chapters Close

Preface 1. Introduction to AI 2. Finite State Machines FREE CHAPTER 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Scene setup

Let's get started by setting up our scene:

  1. Let's create a few walls to block the line-of-sight from our AI character to the enemy. We make these out of short—but wide—cubes that have been grouped under an empty game object called Obstacles.
  2. We add a plane as a floor.
  3. Finally, we add a directional light so that we can see what is going on in our scene.

We represent the player with a tank, similar to what we used in our first example, and we represent the NPCs with simple cubes. We also have a Target object to show us where the tank is moving in our scene. Our scene hierarchy should look similar to the following screenshot:

How our hierarchy is set up

Now, let's position the tank, AI character, and walls randomly around in our scene. Make sure to increase the size of the plane to something that looks good. Fortunately, in this demo, all...

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