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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Adding volume control with Audio Mixers


Sound volume adjustment can be a very important feature, especially if your game is a standalone. After all, it can be very frustrating to access the operational system volume control. In this recipe, we will use the new Audio Mixer feature to create independent volume controls for Music and Sound FX.

Getting ready

For this recipe, we have provided a Unity package named Volume.unitypackage, containing an initial scene featuring soundtrack music and sound effects. The file is available inside the 1362_09_05 folder.

How to do it...

To add volume control sliders to your scene, follow these steps:

  1. Import Volume.unitypackage into your project.

  2. Open the Volume scene (available in the Assets | Volume folder). Play the scene and walk towards the semitransparent green wall in the tunnel, using the W A S D keys (while pressing the Shift key to run). You will be able to listen to:

    • A looping soundtrack music

    • Bells ringing

    • A robotic speech whenever the character collides...

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