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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Player control of a 2D GameObject (and limiting the movement within a rectangle)


While the rest of the recipes in this chapter are demonstrated in 3D projects, basic character movement in 2D, and also limiting the movement to a bounding rectangle, are core skills for many 2D games, and so this first recipe illustrates how to achieve these features for a 2D game.

Since in Chapter 3, Inventory GUI, we already have a basic 2D game, we'll adapt this game to restrict the movement to a bounding rectangle.

Getting ready

This recipe builds on a simple 2D game called Creating the Simple2DGame_SpaceGirl mini-game from Chapter 3, Inventory GUI. Start with a copy of this game, or use the provided completed recipe project as the basis for this recipe.

How to do it...

To create a 2D sprite controlled by the user with the movement that is limited within a rectangle, follow these steps:

  1. Create a new empty GameObject named corner_max, and position it somewhere above and to the right of the GameObject called Player...

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