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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

NPC NavMeshAgent to seek or flee destination while avoiding obstacles


The introduction of Unity's NavMeshAgent has greatly simplified the coding for NPC and enemy agent behaviors. In this recipe, we'll add some wall (scaled cubes) obstacles, and generate a NavMesh, so that Unity knows not to try to walk through the walls. We then add a NavMeshAgent component to our NPC GameObject, and tell it to head to a stated destination location by intelligently planning and following a path, while avoiding the wall obstacles.

In the next screenshot, we can see in the Scene panel the squares that represent potential points on the path. We can also see lines showing the current temporary direction and destination around the current obstacle.

When the Navigation panel is visible, then the Scene panel displays the blue-shaded walkable areas, and unshaded, non-walkable areas at the edge of the terrain and around each of the two wall objects.

Getting ready

This recipe builds upon the player-controlled 3D cube...

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