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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Introduction


As developers, we should never forget to pay attention to the cameras. After all, they are the windows through which our players see our games. In this chapter, we will take a look at interesting ways of using cameras that enhance the player's experience.

The big picture

Cameras can be customized in many ways:

  • They can exclude objects on specific layers from rendering

  • They can be set to render in Orthographic mode (that is, without perspective)

  • They can have their Field of View (FOV) manipulated to simulate a wide angle lens

  • They can be rendered on top of other cameras or within specific areas of the screen

  • They can be rendered onto Textures

The list goes on.

Two simultaneous camera views

Note that throughout this chapter you will notice that some recipes feature a camera rig that follows the player's third-person character. That rig is the Multipurpose Camera Rig, originally available from Unity's sample assets, which can be imported into your projects by navigating to Assets | Import...

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