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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Highlighting materials at mouse over


Changing the color of an object at runtime can be a very effective way of letting players know that they can interact with it. This is very useful in a number of game genres, such as puzzles and point-and-click adventures, and it can also be used to create 3D user interfaces.

Getting ready

For this recipe, we'll use objects created directly in Unity. Alternatively, you can use any 3D model you like.

How to do it...

To highlight a material at mouse-over, follow these steps:

  1. Create a new 3D project, and add a Cube to the scene (from the Hierarchy view, navigate to Create | 3D Object | Cube).

  2. From the Project view, click the Create drop-down menu and choose Material. Name it HighlightMaterial.

  3. Select HighlightMaterial, and, from the Inspector view, change its Albedo color to gray (R: 135, G: 135, B: 135), its Emission intensity to 1, as shown in the screenshot below, and it's Emission color to R: 1, G: 1, B: 1:

  4. Assign HighlightMaterial to the Cube that you previously...

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