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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Displaying multiple pickups of the same object with multiple status icons

If there is a small, fixed total number of an item to be collected rather than text totals, an alternative effective UI approach is to display placeholder icons (empty or greyed out pictures) to show the user how many of the item remain to be collected, and each time an item is picked up, a placeholder icon is replaced by a full color collected icon.

In this recipe, we use grey-filled star icons as the placeholders and yellow-filled star icons to indicate each collected star, as shown in the following screenshot.

Since our UI code is getting a little more complicated, this recipe will implement the MVC design pattern to separate the view code from the core player logic (as introduced at the end of recipe Displaying single object pickups with carrying and not-carrying text).

Displaying multiple pickups of the same object with multiple status icons

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter.

How to...

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