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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Chapter 2. Inventory GUIs

In this chapter, we will cover the following topics:

  • Creating a simple 2D mini-game – SpaceGirl
  • Displaying single object pickups with carrying and not-carrying text
  • Displaying single object pickups with carrying and not-carrying icons
  • Displaying multiple pickups of the same object with text totals
  • Displaying multiple pickups of the same object with multiple status icons
  • Revealing icons for multiple object pickups by changing the size of a tiled image
  • Displaying multiple pickups of different objects as a list of text via a dynamic List<> of PickUp objects
  • Displaying multiple pickups of different objects as text totals via a dynamic Dictionary<> of PickUp objects and "enum" pickup types
  • Generalizing multiple icon displays using UI Grid Layout Groups (with scrollbars!)
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