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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Conclusion

In this chapter, we introduced recipes demonstrating some Unity Editor extension scripts, illustrating how we can make things easier, less script based, and less prone to errors, by limiting and controlling the properties of objects and how they are selected or changed via the Inspector.

The concept of serialization was raised in the Editor extension recipes, whereby we need to remember that when we are editing item properties in the Inspector, each change needs to be saved to disk so that the updated property is correct when we next use or edit that item. This is achieved in the OnInspectorGUI() method by first calling the serializedObject.Update() method, and after all changes have been made in the Inspector, finally calling the serializedObject.ApplyModifiedProperties() method. Some sources for more information and examples about custom Editor extensions include:

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