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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Pausing the game

As compelling as your next game will be, you should always let players pause it for a short break. In this recipe, we will implement a simple and effective pause screen including controls for changing the display's quality settings.

Getting ready

For this recipe, we have prepared a package named BallGame containing a playable scene. The package is in the 1362_11_01 folder.

How to do it...

To pause your game upon pressing the Esc key, follow these steps:

  1. Import the BallGame package into your project and, from the Project view, open the level named BallGame_01.
  2. In the Inspector, create a new tag Ball, apply this tag to prefab ball in Prefabs folder, and save the scene.
  3. From the Hierarchy view, use the Create drop-down menu to add a Panel to the UI (Create | UI | Panel). Note that it will automatically add it to the current Canvas in the scene. Rename the panel QualityPanel.
  4. Now use the Create drop-down menu to add a Slider to the UI (Create | UI | Slider). Rename it QualitySlider...
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