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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Introduction

The first three recipes in this chapter provide some ideas for adding some extra features to your game (pausing, slow motion, and securing online games). The next two recipes then present ways to manage complexity in your games through managing states and their transitions.

The rest of the recipes in this chapter provide examples of how to investigate and improve the efficiency and performance of your game. Each of these optimization recipes begins by stating an optimization principle that it embodies.

The big picture

Before getting on with the recipes, let's step back and think about the different parts of Unity games and how their construction and runtime behavior can impact on game performance.

Games are made up of several different kinds of components:

  • Audio assets
  • 2D and 3D graphical assets
  • Text and other file assets
  • Scripts

When a game is running, there are many competing processing requirements for your CPU and GPU, including:

  • Audio processing
  • Script processing
  • 2D physics...
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