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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Improving performance with LOD groups

Optimization principal 5: Minimize the number of draw calls.

Detailed geometry and high-resolution texture maps can be a double-edged sword: they can deliver a better visual experience, but they can impact negatively on the game's performance. LOD groups address this issue by replacing high-quality objects by simplified versions whenever that object takes up a smaller portion of the screen than necessary for a high-quality version to make a significant difference.

In this recipe, we will use a LOD group to create a game object featuring two different levels of detail: a high-quality version for whenever the object takes up more than 50 percent of the screen and a low-quality version for the times it takes up less than that amount. We would like to thank Carl Callewaert, from Unity, for his demonstration of the LOD Group functionality, which has informed this recipe in many ways.

Improving performance with LOD groups

Getting ready

For this recipe, we have prepared two prefabs for the high...

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