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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Implementing slow motion

Since Remedy Entertainment's Max Payne, slow motion, or bullet time, became a popular feature in games. For example, Criterion's Burnout series has successfully explored the slow motion effect in the racing genre. In this recipe, we will implement a slow motion effect triggered by the pressing of the mouse's right button.

Getting ready

For this recipe, we will use the same package as the previous recipe, BallGame in the 1362_11_02 folder.

How to do it...

To implement slow motion, follow these steps:

  1. Import the BallGame package into your project and, from the Project view, open the level named BallGame_01.
  2. In the Inspector, create a new tag Ball, apply this tag to prefab ball in the Prefabs folder, and save the scene.
  3. Add the following C# script BulletTime to First Person Controller:
    using UnityEngine;
    using UnityEngine.UI;
    using System.Collections;
    
    public class BulletTime : MonoBehaviour
    {
        public float sloSpeed = 0.1f;
        public float totalTime = 10f...
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