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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Cache GameObject and component references to avoid expensive lookups

Optimization principal 2: Minimize actions requiring Unity to perform "reflection" over objects and searching of all current scene objects.

Reflection is when, at run time, Unity has to analyze objects to see whether they contain a method corresponding to a "message" that the object has received - an example would be SendMessage(). An example of making Unity perform a search over all active objects in a scene would be the simple and useful, but slow, FindObjectsByTag(). Another action that slows Unity down is each time we make it look up an object's component using GetComponent().

Cache GameObject and component references to avoid expensive lookups

In the olden days for many components, Unity offered quick component property getters such as .audio to reference the AudioSource component of a script's parent GameObject, rigidbody to reference the RigidBody component, and so on. However, this wasn't a consistent rule, and in other cases, you had to use GetComponent...

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