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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Loading external resource files – by manually storing files in the Unity Resources folder

At times, the contents of the external resource files may need to be changed after the game compilation. Hosting the resource files on the web may not be an option. There is a method of manually storing and reading files from the Resources folder of the compiled game, which allows for those files to be changed after the game compilation.

Note

This technique only works when you compile to a Windows or Mac stand alone executable—it will not work for Web Player builds, for example.

Getting ready

The 1362_10_01 folder provides the texture image that you can use for this recipe:

  • externalTexture.jpg

How to do it...

To load external resources by manually storing the files in the Resources folder, do the following:

  1. In a 2D project, create a new Image UI GameObject.
  2. Add the following C# script class as a component of your Image object:
    using UnityEngine;
    using System.Collections;
    
    using UnityEngine.UI;...
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