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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Creating a lives counter


The first thing to create is a lives counter, in order to keep track of the number of lives of the player. In fact, the goal of the player is to not allow his or her life to reach zero.

What we are going to do here is to create a more stable and flexible framework than the lives counter created in Chapter 4 , Level Design. This is because we need a solution that can be scalable and easily extended if we are planning to create a great Tower Defense game.

Creating and placing the lives counter

Let's start by creating a new image, by right-clicking on the Hierarchy panel and then UI/Image. We should also rename it LivesCounter and assign to the Source Image the health_square image in our package. We may want to press the Set Native Size button and later scale it down to fit the screen. Also, we can make it just a tiny bit transparent, by reducing the alpha channel of the color variable, let's say to 232. Finally, we can drag and drop it in the top-right corner, as shown...

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