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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Enemies


In this section, we will learn how to create the enemies for our Tower Defense game.

Creating the enemy prefab

Since we will see how the game manager will spawn a lot of enemies later, in Chapter 9, Finishing the Game, we need to create a prefab to store all the data for one enemy, including its graphics, components, and scripts.

By right-clicking on the Hierarchy panel, we can select 2D Object/Sprite in order to create a new Sprite. Of course, we need to assign the graphic and adjust its dimensions to fit our game environment. In this case, we can chose the slime_red as our enemy. Like the previous components, towers and bullets, it also needs to be scaled. In this case, we can set the whole scale vector to 0.8. Furthermore, we should set the value of the Z-axis, for the position, to -1. Once we have done this, it should look like this:

In order to be detected by the towers, our enemy should have the enemy tag. Since we have already created this tag in the bullet section, it can easily...

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