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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Chapter 6. AI and Pathfinding

A good RPG requires some enemies and, therefore, their AI. In this chapter, we will create an enemy script in order to understand the basics of AI in RPGs.

In particular, we will learn about pathfinding and how this can be used to create our enemy character. The following is what we will go through:

  • Pathfinding
  • The AStar Algorithm
  • Using pathfinding for enemies

In the previous chapter, we worked on our player and designed the game level. Now we need to learn how to add enemy characters to our game.

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