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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Slicing the sprites for our hero


Now that the scene is ready to go, we need to create our Player object. However, before doing so, we need to slice our Spritesheet.

Open the file roguelikeChar_transparent, which you can find inside the roguelike-pack/Map/Spritesheet folder. As you can see, this file includes everything that can be used by the character in our game:

The image contains seven sections of sprites, which are:

  • Bodies (undressed and some dressed examples)

  • Bottoms

  • Tops

  • Hair

  • Helmets

  • Shields

  • Weapons

To smoothly slice the sprites in Unity's Sprite Editor, we will need to manually divide the image to seven files using your favorite image editor. By doing this, each file will only contain one of the sections in a nicely enclosed manner.

For future reference, the image files should be named as follows:

  • Bodies: roguelikeChar_transparent1

  • Bottoms: roguelikeChar_transparent2

  • Tops: roguelikeChar_transparent3

  • Hair: roguelikeChar_transparent6

  • Helmets: roguelikeChar_transparent7

  • Shields: roguelikeChar_transparent4...

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