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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Giving the power of movement to our hero


Our hero won't move unless we do something about it. We can start by adding a Circle Collider 2D to the player object and then a Rigid Body 2D too.

There are two main things that we are going to change in the rigid body. The first is setting the Gravity Scale to 0. As a result, our hero will not go downward in the map. Then, we will set the Fixed Angle variable to true. By doing this, our hero won't rotate when he or she collides with something. You can see the properties set in the following image:

Our hero is now ready to deal with the physics engine of Unity. However, some extra custom code is still needed to move him or her according to the player's input. Let's create a new C# script and call it HeroMovement inside the folder Scripts. Then, attach the script to our hero. As usual, double-click on the script to open it.

The first thing that we need to do is to add two variables. One is needed to store the speed of our hero and another one to get...

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