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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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2D physics

Unity's 2D physics engine is very similar to its 3D one. Almost all of the physics components have been integrated into the 2D engine with a slight difference in names (Box Collider 2D, Circle Collider 2D, Rigidbody 2D, and so on...).

It is important to understand that 2D physics components will not interact with 3D physics components if both exist within the same scene. Even though they both share a lot of similarities, 2D physics only occur on the X and Y axis, and rotating an object using physics will only occur on the X axis.

If you wish to change any of the settings of the 2D physics engine, you can find all of its properties by navigating to Edit | Project Settings | Physics 2D.

Rigid bodies

Just like the 3D engine, the Rigidbody2D component controls the physical behavior of any game object it is attached to inside the scene. It also defines its physical properties, such as mass, and how gravity should affect an object.

To begin with rigid bodies, let's add this component...

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