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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Summary

This wraps up everything that we will cover in this chapter. So far, we have added animations to our character to be played according to the player controls. A brief summary of what we have discussed would be creating animations, animator controllers, state machines for Animation, and using animations in our game through the use of Scripts.

In the next chapter, we will make things even more realistic by using physics and applying it to our game.

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