The approach in the previous recipe (using PlayOneShot(...) with a single AudioSource component) is fine for one-off sound effects. When further control is required over a playing sound, each sound will need to be played in its own AudioSource component. In this recipe, we'll create two separate AudioSource components and pause/resume each of them with different arrow keys.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia