While the previous recipe worked fine, any old text could have been typed into the description of a pickup or perhaps mistyped (star, Sstar, starr, and so on). A much better way of restricting game properties to one of a predefined (enumerated) list of possible values is to use C# enums. As well as removing the possibility of mistyping a string, it also means that we can write code to deal with the predefined set of possible values. In this recipe, we will improve our general-purpose PickUp class by introducing three possible pickup types (Star, Heart, and Key), and write inventory display code that counts the number of each type of pickup being carried before displaying these totals via a UI Text object on the screen. We will also switch from using a List to using a Dictionary, since the Dictionary data structure is designed specifically for key-value pairs, which is perfect for associating a numeric total with...
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia