After ProBuilder, perhaps the most powerful 3D feature of Unity is its terrains and their associated tools. Through texture and height painting, and the addition of trees and details such as grass and plants, complete environments can be modeled in a Unity scene.
In this recipe, we will introduce terrains by creating, sizing, positioning, and Texture (image) painting a flat Terrain. Later recipes will enhance this Terrain with heights, trees, and other details:
Figure 5.36 – Our flat Terrain texture painted with sand and grass around a cube