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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How it works...

The C# class defines a Boolean variable, facingRight, that stores a true/false value that corresponds to whether the bug is facing right. Since our bug sprite was initially facing right, we set the initial value of facingRight to true to match this.

Every frame, the Update() method checks whether the Left or Right arrow keys have been pressed. If the Left arrow key is pressed and the bug is facing right, then the Flip() method is called; likewise, if the Right arrow key is pressed and the bug is facing left (that is, facing right is false), the Flip() method is called.

The Flip() method performs two actions; the first simply reverses the true/false value in the facingRight variable. The second action changes the +/- sign of the X-value of the localScale property of the transform. Reversing the sign of localScale results in the 2D flip that we desire. Look inside the PlayerControl script for the PotatoMan character...

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