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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Copying the animation relative to a new parent GameObject

If we wanted to duplicate the moving platform, simply duplicating the platformWoodBlocks GameObject in the Hierarchy window and moving the copy won't work. When you run the scene, each duplicate would be animated back to the location of the original animation frames (that is, all the copies would be positioned and moving from the original location).

The solution is to create a new, empty GameObject named movingBlockParent, and then a platformWoodBlocks parent for this GameObject. Once we've done this, we can duplicate the movingBlockParent GameObject (and its platformWoodBlocks child) to create more moving blocks in our scene that each move relative to where the parent GameObject is located at design time.

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