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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Adding the CreateAudioSource(...) method as an extension to the MonoBehavior class

Since the CreateAudioSource(...) method is a general-purpose method that could be used by many different game script classes, it doesn't naturally sit within the MusicManager class. The best place for general-purpose generative methods such as this is to add them as static (class) methods to the component class they work with. In this case, it would be great if we could add this method to the MonoBehavior class itself – so any scripted component could create AudioSource GameObjects on the fly.

All we have to do is create a class (usually named ExtensionMethods) with a static method, as follows:

using UnityEngine; 
 
public static class ExtensionMethods { 
    public static AudioSource CreateAudioSource(this MonoBehaviour parent, AudioClip audioClip, bool startPlayingImmediately) 
    { 
         GameObject audioSourceGO = new GameObject("music-player"...
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