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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Getting started with the 2021 Starter Assets package

In June 2021, Unity published two new collections of starter assets, for third-person and first-person games. These new assets are relatively lightweight and will work with Unity 2021 with no fixing required (which is now needed for some of the older Standard Assets packages from Unity). So, these assets make a great starting point for trying out new techniques with pre-made controllers. In this recipe, we'll explore the ready-made Scene and work with some of the prefabs provided in the Third Person Starter Assets package:

Figure 7.42 – The pyramid of tunnels Prefabs Scene that we'll make in this recipe
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