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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Tweaking properties with Remote Settings

Getting a new build of your game exported can take quite a bit of time. It takes time to actually make the changes in the editor, and then you have to export the game and upload a new version on each of the app stores you are targeting. Then, you have to spend time waiting on them to approve the app and for everyone to actually download it.

One of the things I talk to my students about is creating projects that can be easily changed without having to open the Unity Editor. This can be done using data-driven development practices – such as building levels or encounters using text files, Asset Bundles, or Unity's Remote Settings menu – to allow us to instantly modify variables in copies of the game that are already out.

One of the things we may want to be able to update is the difficulty of our game by changing the speed at which the player moves. So, let's take a look at how we can do that using the following steps:

  1. The...
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