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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Summary

In this chapter, we explored a number of ways that we can make use of Unity's Analytics tool to make our games better, from how to tell what our players are doing to learning how we can adjust our game based on that feedback without users having to download an entirely new copy of our game.

Specifically, we learned how to set up the Unity Analytics section of the Unity Editor and then saw how we can make use of code to create events to be sent to the cloud for us to look at. With the data given, we learned how we could make use of funnels and Funnel Analyzer to learn more about our players. We then learned how we could use Remote Settings to make adjustments to our games on the fly.

With this, we have all of the implementation details of our game complete, but our game right now is pretty bare. In the next chapter, we will look into ways to make our game more polished using features such as particle systems and screen shake.

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