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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Setting up Analytics

Although we activated the Analytics option from Unity's Cloud Services in order to use Unity's Ads system in Chapter 5, Advertising Using Unity Ads, we didn't really dig into the system itself. Let's finish the setup for that now using the following steps:

  1. From the Unity Editor, open the Services tab (shown in the top-right part of the next screenshot) by either selecting it or going to Window | General | Services.
  1. From there, scroll down and click on the Analytics button as shown in the following screenshot:

As long as Analytics is enabled, the editor sends an App Start event to the Analytics service when we press the Play button to start the game:

The nice thing about this is that we can ensure that this feature works correctly without having to export our game.

  1. Press the Play button on the game. Once the game has been played, the app will send start sending Analytics events from the editor. However, they will not actually start processing...
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