Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Arrow left icon
Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Detecting touch on game objects

To add something else for our player to do, as well as to demonstrate some additional input functionality, we'll make it so that if the player taps an obstacle, it will be destroyed. We will use the following steps to modify our existing code to add this new functionality and utilize the concept of raycasts:

  1. In the PlayerBehaviour script, add the following new function:
/// <summary> 
/// Will determine if we are touching a game object and if so
/// call events for it
/// </summary>
/// <param name="touch">Our touch event</param>
private static void TouchObjects(Touch touch)
{
// Convert the position into a ray
Ray touchRay = Camera.main.ScreenPointToRay(touch.position);

RaycastHit hit;

// Create a LayerMask that will collide with all possible
// channels
int layerMask = ~0;

// Are we touching an object with a collider?
if (Physics.Raycast(touchRay, out hit, Mathf.Infinity,
layerMask, QueryTriggerInteraction...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image