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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Creating our first purchase

To make our first in-app purchase, we will make use of a feature of Unity that was just added to our project, Codeless IAP. It is called Codeless IAP because you do not need to write any code for the actual IAP transaction, just the script that defines what users get if they make the purchase. It's by far the easiest way to integrate in-app purchases in Unity games and a great way to start trying IAPs in our project.

One of the most common in-app purchases is the ability to disable advertisements in mobile games. Using the following steps, let's add that functionality by creating a button that, when clicked, will disable advertisements:

  1. Open up our Main Menu level by going to the Project window, opening the Assets/Scenes folder, and then double-clicking on the MainMenu file.
  2. From there, return to the Scene window if not there already and then click on the 2D button to go into 2D mode since we'll be working with UI.
  3. We will first need to have...
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