Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Arrow left icon
Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Building a release copy of our game

We exported copies of our game previously in Chapter 2, Project Setup for Android and iOS Development, but there are some additional steps that we should do before actually releasing the game on an app store:

  1. The first step will be to confirm you are currently set to deploy your project to our mobile platform of choice. You can check this by going into the Build Settings menu by navigating to File | Build Settings.
  2. From there, you should see the Unity logo to the right of the Android or iOS selection. If you do not, select it and then click on the Switch Platform button and wait for it to finish reimporting the assets for the project:
  1. After confirming whether we are building for Android or iOS, open up the Player settings menu by clicking on the Player Settings... button from the menu or by going to Edit | Project Settings | Player.
  2. If you haven't done so already, set the Company Name and Product Name values to your own values. In my case,...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image