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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Summary

There you have it! A solid foundation, but just that, a foundation. However, that being said, we covered a lot of content in this chapter. We discussed how to create a new project in Unity, and we built a player that will move continuously, as well as taking inputs to move horizontally. We then discussed how we can use Unity's attributes and XML comments to improve our code quality and help us when working in teams. We also covered how to have a moving camera. We created a tile-based level design system, where we created new tiles as the game continued, randomly spawning obstacles for the player to avoid.

Throughout this book, we will explore more that we can do to improve this project and polish it while changing it to make for the best experience possible on mobile platforms. However, before we get to that, we'll actually need to figure out how to deploy our projects, which is what we will be working on in the next chapter.

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