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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Setting up the project

Now that we have our goals in mind, let's start building our project:

    1. To get started, open Unity Hub on your computer.
    2. From startup, we'll opt to create a new project by clicking on the New button.
    3. Next, under Project Name, put in a name (I have chosen MobileDev), and under Templates, make sure that 3D is selected. Afterward, click on CREATE and wait for Unity to load up:
    1. After it's finished, you'll see the Unity Editor pop up for the first time:
      1. If your layout doesn't look the same as in the preceding screenshot, go to the top-right section of the toolbar and select the drop-down menu there that reads Layout. From there, select Default from the options presented:

      In this particular build of Unity, at the time of writing, it appears as if there are some preview packages in use. This likely will not be the case in the future but steps to fix this will be included just in case.

      1. If the Preview Packages in Use button is visible...
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