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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Working with Funnel Analyzer

One of the many things we'd like to know about our players is how they are actually playing the game. Are users skipping our tutorial, for instance? To keep track of how players proceed through a series of events, we have funnels. Funnels help us to identify where player drop-off happens in our game.

If you happen to see a large number of people not getting to a certain step, you can assume that something that happened in the preceding step is causing people to stop playing our game.

For more information on how funnels can work as well as why you'd want to use them, check out https://data36.com/funnel-analysis/.

Funnels are based on the concept of Custom Events, which we used in the Sending Custom Events with properties section of this chapter. We can use Funnel Analyzer in order to look at the data sent via these funnels, which we can then use to make educated decisions on what changes should be made to the game. Follow the steps given here to add...

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