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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy
Project Setup for Android and iOS Development

We now have a project to start off with, but currently, it's built with playing on a PC in mind. Since this book is about mobile development, it's very important to have the game working on the device itself before we get much further.

In this chapter, we will go through all of the setup that we'll need to perform in order to deploy the project in its current state to our mobile devices. At the time of writing this book, mobile development is typically done either for Android or iOS, so we will cover those two.

This chapter will be split into a number of topics. The chapter itself will be a simple step-by-step process from beginning to end. The following is the outline of our tasks:

  • An introduction to build settings
  • Building a project for a PC
  • Exporting your project for Android
  • Putting the project on your Android device
  • Unity iOS installation and Xcode setup
  • Building a project for iOS
You have been reading a chapter from
Unity 2020 Mobile Game Development - Second Edition
Published in: Aug 2020
Publisher: Packt
ISBN-13: 9781838987336
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